mandag den 4. juni 2012

Reinforcements has arrived!

I been playing the same Dark eldar list consistently for quite some time now.

And it is not that im tired of it, but I do fancy mixing it up a bit.

So i decided to change my normal lineup for the coming Clash of the Titans, 2nd round. June 24th.

Im still playing with my standard list in the 40K Masters league since the lists are locked for the duration of the league.

Anyways. My previous Clash list was:
Succubus: agoniser
Haemonculus

3x 3 Trueborn: 3 blasters in dual splintercannon Venoms

4x 5 Warriors: 1 blaster in dual splintercannon Venoms
1x 5 Wyches: haywire grenades in a Raider with shockprow
1x 7 Wyches: hekatrix, agnosier, haywire grenades in a Raider with shockprow, flickerfield. night shield

1x 3 Reavers with a heatlance

3 Ravagers with flickerfield, nightshield

I still like the core of this army. The Trueborns and the Ravagers and the buttloard of Venoms. What I want to change is the assault element of the army. I wanna remove that part from being dependant on the vehicles. They die too easy and then the wyches and the succubus are stuck in whereever the raider went down.

Cue the reinforcements.

So I bought some reinforcements a little while ago and I bought some today.

Im considering two lists. I bought the minis to build them both but naturally I will only be able to field one at Clash of the Titans. 

List one, 1850 points

Baron Sathonyx                                                                                                         105

3x 3 Trueborn                                                                                                            438
- 3 blasters
- Venom: 2 splintercannons

5x 5 Warriors                                                                                                            625
-blaster
- Venom: 2 splintercannons

5 Beastmasters                                                                                                          228
- 4 Khymeras, 8 Razorwings
3 Reavers                                                                                                                   78
- heat lance

3 Ravagers                                                                                                                 375
- flickerfield, nightshield

My thoughts on this list:
 Im going somewhere close to what I would call the bare minimum on the troops. Being T3 5+ armor save sitting in paperplanes they are quite vulnerable to someone who concentrates on them.

On the other hand I have to make a compromise on the blasters, i got one less blaster and two less dark lances compared to the other list. The raiders are swapped for Venoms. That increases my anti infantry shooting and lessen my anti armor shooting.

The tradeof is the wyches for the beast squad. Im trading in scoring close combat wyches for non scoring close combat beastmasters. This tradeof Im sort of ambivalent about, usually I do not like throwing troops away in closecombat. That results in my sometimes holding back when I think I might need the wyches for objectives. So having my assault/counterassault element in fast instead of troops might make me use them more decisively.

Finally theres the Baron for the Succubus/Haemonculus switch.
The Baron nets me stealth for the beast unit but I loose the closecombat prowess of the Succubus. Also no more starting with a paintoken.
This is not the worst tradeof since I also get +1 to the starting roll.

A list that plays similar to my previously prefereed list, but with a big stealthed beast unit to use for applying pressure to the enemy.

List two, 1850 points

Baron Sathonyx                                                                                                         105
Haemonculus                                                                                                             55
- Venomblade

3x 3  Trueborn                                                                                                           438
- 3 blasters
- Venom: 2 splintercannons

3 Wracks                                                                                                                    95
- Venom: 2 splintercannons
16 Hellions                                                                                                                 281
-helliarch, agoniser
4x 5 Warriors                                                                                                            500
- blaster
- Venom: 2 splintercannons

3 Ravagers                                                                                                                 375
- nightshield, flickerfield

My thoughts on this list:

As in list one this list uses the same elite and heavy choices. The big difference is that instead of beastmasters we use the Baron to take Hellions as troops.
This way I still get to keep a good amount of troops but also get a good assault unit.
Already got 10, need 10 more.

Now the question to wether Hellions are good assault units is probably moot. They are not.

But what might make them, is starting with two paintokens.

So we get a Haemonculus and a unit of wracks, who are troops thanks to the Haemonculus.
Besides two paintokens to shuffle around, we also got another troop choice in a Venom.

Back to the Hellions. If we let the Baron start with the Wracks and the Haemonculus with the hellions we can easily swap two tokens onto the Hellions when we move the Haemonculus away from the Hellions and the Baron away from the Wracks.
All of a sudden we have a unit that has furious charge, feel no pain, stealth and rerolls dangerous terrain. They have strenght 5 on the charge (the Baron has 7), but unfortunately only WS 4. At the size of 16 they charge with 48 attacks not counting the Baron. This is enough to get a couple of penetrating hits even on vehicles that moved fast. And infantry short of terminators with feel no pain, should also be crumpling beneath the torrent of attacks. Its all delivered on initiative 6 ofcourse.

Finally as in the other list i loose 1 blaster and two dark lances but the inclusion of a shooting durable assault element with a pretty big threath range makes this an interesting change to my list.

The idea for this list came from Andy. To begin with i didnt fancy it but I warmed to the idea of 16-20 scoring jump troopers with 3+ cover, furious charge and feel no pain.

Which list?


Time and test games will tell. Tomorrow im gonna play list two against Klaus and his Space wolves. I plan to get in at least 3 or 4 more test games before the 24th and the next Clash.

Come back and see if there shouldnt be an update or two about how each list fares.

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