mandag den 30. juli 2012

Summer is grinding to a halt


 Yes the summer vacation is soon to be over.


That means I go back to work and I will get back on track posting stuff on the blog.

Not sure how those two things are connected but for some reason they are. When im on vacation, even at home, im to lazy to write stuff.

So I been fiddling about with 6th edition.

Lots of lists and lots of ideas. But mostly I been rules testing and trying to remember everything.



So far I havent remembered every single rule in a single game yet. But im sure im getting there.

Eventually.

Since Im of the oppinion that Dark eldars took a hit in power, in the regards, that everything else got better and they didnt Im playing with the forces of entropy and despair.

My chaos marines and daemons!

Also waiting for the love to flow my way from Games workshop.

My Black Legion is waiting to unleash another black crusade on all my unsuspecting mates.

In the mean time it seems that GW is finally manning up and updating stuff (in this case Chaos Daemons) in White Dwarf. Which got me to buy my first White Dwarf in 19 years.

More on the updated daemons in my next post. Right now I want to talk about a fun little 2000 point list im gonna play. Its not superduper optimized, more of a thematic list that I think could be fun to play.


The main force is Chaos Daemons:

2 Heralds of Tzeentch
- chariot, master of sorcery, we are legion, bolt of tzeentch

6 Bloodcrushers
- fury, instrument, icon
2x 6 Fiends
- unholy strenght

2x 5 Horrors
- bolt of Tzeentch
5 Plaguebearers

Daemon prince
- flight, mark of tzeentch, bolt of tzeentch

So this force consists of some beasts that will go over the field fast, some durable crushers and heralds and horrors for enemy vehicles. The plaguebearers are for sitting on an objective. The daemon prince is a flyer and he is funny. The one game I tested him he was gliding around vector striking one vehicle and bolting another.





But that is not everything. Because the allies come in the shape and form of my Chaos space marines.

Sorcerer
- mark of tzeentch, bolt of tzeentch, warptime

5 Chosen
- icon of chaos glory, 3 meltaguns
- rhino

5 Chaos space marines
- meltagun
- rhino

5 Havocs
- 4 missile launchers

And ofcourse the lynchpin of it all.

Aegis defense line
- comms relay.






My chaos marines and havocs deploy on the defense line. Preferably on an objective (with skyfire pretty please). They need to hold it until turn two. For this im gonna use the rhino for added cover and being out of sight. This lets me reroll the reserve rolls. That pretty much ensures everything will get down.

Im gonna stick the Sorcerer with the 5 ordinary chaos marines and give him two powers from the telepathy discipline. I want Dominate and puppetmaster and and since there is only 4 warp charge 1 powers im pretty sure I will get at least one. And the primaris power is pretty decent to fall back on.

Now for a little interesting tidbit. Assuming tzeentch sorceres get to be mastery level two or more eventually, he might also get access to invisibility and hallucination. Consider an invisible crusher or fiend unit assaulting something ....... battlebrothers for the win!

The chosen as the rules are now outflank. But hoping and sacrificing livestock for daemons being able to deep strike safely around chaos marine icons i have given them an icon. So assuming I go first the chosen infiltrates within 12/18 inches of the enemy. If I go second they still outflank. I rather doubt they will survive being infiltrated infront of the opposition with an icon.

Thats all for now.
/Peace out

Ingen kommentarer:

Send en kommentar