torsdag den 6. december 2012

Chaos showdown, Daemons vs. Marines


So now im two for two. My final opponent in the preliminary round is a daemon player. He won against the Grey knights (?) and has still to play the imperial guard.
Since I won my two first games I do´nt need to win this one. But I need it to secure first place in my group and ensure that im not matched up against group winner, but a group runner up.
If my opponent Magnus need to win this one or his last match against the guard. Then he moves on too.

Deployment: dawn of war
Mission: 5 objectives which you scored 1 point from, for every turn you held them.

The Initial rounds

I deployed in cover behind a couple of ruins, but still spread out enough to deny his flamers any good targets. I set my sights on three objectives that were pretty close together in a triangle and decided to hunker down on them.



My first round brought me into possession of two of them and close enough to the third to ensure it would be mine or no ones in the third round.


My bikers moved up as they were also scoring in the mission.
The daemons chose to drop down alot of troops on the two far away objectives. Securing those for the forces from the warp, but also leaving several of the big critters in the second wave. Which should prove to be a problem.

A firefight of epic porpotions broke out as both the Lord of change and a daemon prince of Tzeentch dropped down almost ontop of the chaos forces.
It got so hectic I even forgot to take pictures so you will just have to imagine the entire chaos marine force unleashing everything on them. They were brought down to ground one after the other with bolter fire. Then the overwhelming plasma and autocannon firepower finished them off. The forces of the warp was severely crippled.

The middle rounds

 The one thing that could have turned the battle for the daemons decided that coffee break in the warp was more interesting. The bloodthirster didnt come in until turn four.





A long a protracted fight broke out between the fiends and the chaos lord with his biker buddies. Both side were grinding away at each other until the Forgefiend decided to join the fray which tipped the battle in the marines favor.


Flamers nearly wiped a chaos marine squad, but good placement ensured that three of them survived. Afterwards the flamers were gunned down by everything not stuck in combat with the fiends.


The final turns

The bloodthirster finally decided to enter the battle in turn four and killed a group of chosen in turn five. It was too little too late though. He was gunned down shortly after like a rabid dog.




The chaos marines swept out across the battlefield and started contesting the objectives held by the plaguebearers or pushing them of them.

We called the game in turn five when the Chaos marines had 11 victory points against the daemons 10. In turn 6 the chaos marine score would increase by three at least and deny any more for the daemons.

Final thoughts:
The game went as I hoped for the most part. The lord and his bikers had more trouble than i expected with the fiends. I calculated the gaining and denial of VP prefectly, so I would be ahead on turn five (not counting linebreak and slay the general which I had and first blood which went to the daemons).

Had the Bloodthirster entered on turn 2 or 3 the game could have been marginally different, but I believe that my firepower would have been enough to put him down too. It would have left some plaguebearers alive, but the objectives they had were still contested or not in contention till turn five  anyways.

A good and brutal game.

With this victory i take the first place in the initial group and im on to the quater finals.

/Jens

Ingen kommentarer:

Send en kommentar